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7th Sea Gamemaster: Aaron Johnston Time: Saturday 20:00 Length: 6 Hours Location: 118Arrr! Step aboard the Explorer's ship as we set off to sail in search of the
Chronoark, a strange artifact that is supposed to allow the owner to have
control over time itself! But beware, the dread pirate, Captain Squid is
looking for it as well and he's rumored to have a pet Kraken at his
disposal.
7th Sea "Classic" RPG In Her Name Gamemaster: Bob Johnston Time: Friday 20:00 Length: 6 Hours Location: 110 Need to spit in the eye of danger? Did you have a rotten day and you just
plain need to do battle for something right? Looking for a new mate? Well, do I
have relief for you! Come join this 7th Sea game! NEW PLAYERS ARE ALWAYS
WELCOMED. In this Cinematic 7th Sea game your Hero will be expected to achieve
his goals, finding romance and adventure while saving the day...swashbuckling
at its finest!
Here are some pieces of the introduction:
...dogs have been seen roaming in packs...random and unexplained attacks are
happening more frequently...animals in general are acting peculiar...the
gypsy camp has been noisy lately...the authorities are at a loss...recently a
circus has moved into town...light have been seen in the lords manor at odd
hours...another has been lost to the forest...assistance is sought...time is
short...the holy day is near...rewards and honor. 7th Sea "Classic" RPG Aboard the Vessel Gamemaster: Bob Johnston Time: Saturday 09:00 Length: 5 Hours Location: 110 "Being a pirate would not be so bad if you didn't have to steal, harm people and be constantly hunted. I mean the crew would really have to know how to work together and the boson would keep everyone in line." You daydream while working.
"Enough musing, it is time to look busy and get down to your real work. It
was a lot of work to get here and may have cost a few lives." You think as you
slowly move closer to your goal.
"Why does everything seem to always be so hectic and chaotic? You ask
yourself questioningly.
With flare, dashing and romantic notions you can once again live true to
your heroic, yet human, inner self. So is the life of a character in the 7th
Sea RPG world. Adventure and romance is yours for the grasping. Newcomers are
especially welcomed. Please join us.
Advanced Dungeons & Dragons 1st Edition Thirty Years of Darkness Gamemaster: Jeff Hatch Time: Friday 18:00 Length: 8 Hours Location: 108 A group of hearty adventurers gather in a bar for some drinks--drinks they
will never finish! Hahahahaha! A call to adventure brings our heroes to visit
some of the darkest and cheesiest places in the history of Dungeons and
Dragons.
Can our heroes defeat the dragon, save the princess, loot the dungeon and
resist the call of the 3rd. age? Find out for yourself in this parody of thirty
years of Dungeons & Dragons. Bring your sense of humor and your knowledge of
obscure Dungeons and Dragons facts.
Andromeda 2500 First Mission, Part 1 - Recovery Gamemaster: James Earwicker Time: Friday 20:00 Length: 4 Hours Location: 206 The United Terran Forces (UTF) has received a distress signal from space and a reconnaissance ship has been dispatched to intercept. Unfortunately for the pilots of the UTF vessel, it is a trap. Your characters are members of a top-secret elite strike force, known as the Covert Assault Team (CAT), that is about to embark on its very first mission – to investigate the source of the distress signal and prevent the UTF ship from flying into a ambush. The covert nature of the team requires that secrecy be maintained to as great a degree as possible. Regardless, the characters will need to be prepared for anything and must ensure the success of the mission. Fortunately, your characters are not ordinary members of a military strike team - they are enhanced in numerous ways beyond the limits of normal individuals. That’s a good thing because they will need all of their extraordinary skills and abilities to survive this first real test of their capabilities. Andromeda 2500 First Mission, Part 2 - Immobilize Gamemaster: James Earwicker Time: Sunday 10:00 Length: 4 Hours Location: 128 The Covert Assault Team is sent to Trillian to investigate the mysterious group encountered during the first adventure. Maintaining the covert status of the team will get increasingly difficult as the tension mounts and the venues become more crowded. Unlike the first adventure, this scenario unfolds in the middle of one of the busiest cities in the UTF. Ingenuity, perception, and quick thinking will be required to make sense of the story that the characters will get entangled in. As with any Andromeda 2500 adventure, however, it is a good idea to keep a weapon close at hand – even if that weapon is you! Andromeda 2500 First Mission, Part 1 - Recovery (Continued) Gamemaster: James Earwicker Time: Saturday 20:00 Length: 4 Hours Location: 116 This adventure will bring a close to the first mission of the Covert Assault Team and will answer many of the questions posed in the first session. The espionage (and probably combat) kicks into high gear as the characters face new and more difficult challenges in their first outing as a cohesive group. Weaknesses will be revealed, strengths will save lives, new enemies will be made, and casualties will be unavoidable. Space is a dangerous place, are you ready for it? Ars Magica Gamemaster: Joel Watkins Time: Saturday 10:00 Length: 6 Hours Location: 114 Come to a land of adventure and mystery, of falling empires and rising nations, of legendary creatures and incredible myths. This is Ars Magica's Mythic Europe, where the power of magic is real and exists alongside historical figures and locations. Atheria (Alpha Test) "So umm... where..." *cough* "when... are we again?" Gamemaster: Laura Newman Time: Friday 18:00 Length: 6 Hours Location: 117 You've been sent on a rescue mission by the Interplanetary
Confederation... You've landed, spoken with the locals, and made it
out to the ruins they say the archaeology team went out to some 6
months ago. Some cryptic, half-erased runes in the 'main temple' are
the only key to which way they might have gone... Your team lead
figured them out, but now you're in a different structure, and as you
look around at your fellows you realize your team lead is
gone...
Atheria (Alpha Test) A cat, a paladin, and a gargoyle walk into a bar... Gamemaster: Laura Newman Time: Saturday 10:00 Length: 6 Hours Location: 117 Sounds like a bad joke doesn't it? Just don't tell the characters that.
The cat is a badass assassin trained by shapeshifters, the paladin is a
human engineer, from Alpha Centauri, and the gargoyle, Sam, runs the bar a
pours a mean drink. Problem is, all of the bars in town have been shut
down... and no one knows why. Even Sam hasn't been told, only that it's
city ordinance. Your job? To find out why it's been shut down, and get it
up and running... mostly so you can have a good drink afterwards...
Automobile Combat Arena Gamemaster: Bret Halebsky Time: Friday 14:00 Length: 4 Hours Location: Pit B, Pit C If you mixed the games: Frag, RoboRally, and Car Wars all together then
you'd have Automobile Combat Arena. The setting is the near future.
Roman era gladiator style arena combat is once again popular. This time
the warriors do combat with armed cars. It's car combat - Gladiator style!
Automobile Combat Arena Gamemaster: Bret Halebsky Time: Saturday 20:00 Length: 4 Hours Location: Pit B, Pit C If you mixed the games: Frag, RoboRally, and Car Wars all together then
you'd have Automobile Combat Arena. The setting is the near future.
Roman era gladiator style arena combat is once again popular. This time
the warriors do combat with armed cars. It's car combat - Gladiator style!
Battlefleet Gothic Gamemaster: David Martin Time: Friday 20:00 Length: 4 Hours Location: Lounge E A commercial survey team has discovered a pre-heresy cruiser floating in a stellar nebula. The ship's turrets are apparently still active as powered
scanning drones were destroyed on approach. The survey ship was able to get close enough to send over a boarding party. Five hours ago, a core breach on the survey ship forced an evacuation and distress call. You have been given command of a detachment and tasked with capturing this vessel with boarding parties or preventing its capture by any other faction. Between 3 and 6 players of any skill level are welcome. You must provide your own figures and fleet designs of 1500 and 1000 points at the start of the game. This game will have a maximum
fleet point value of 6000 points, i.e. everyone in a 5 or 6 player game will
command a 1000 point fleet. Battlefleet Gothic Gamemaster: David Martin Time: Saturday 10:00 Length: 4 Hours Location: Lounge E Orc Admiral Kraknut the Massive, has just been defeated after an
unsuccessful WAAAGH on Baskitbul, a leisure and recreation Mecca for the
sector. His entire fleet has been destroyed except for his hulk, which he is
now fleeing in to get back to his home planet. Unfortunately Kraknut
managed to make every one of his neighbors very angry and their patrol
fleets (1000 pts) just located the hulk. Bring your 1000 point primed fleet
of any type. Up to five players.
Battlestations Gamemaster: Neal Sofge Time: Saturday 09:00 Length: 3 Hours Location: Pit E Battlestations is a character-based adventure game of simultaneous ship-to-ship and boarding combat in space. Players work together against the forces controlled by the referee. Battlestations can be played as one-off missions or as part of an ongoing campaign. You’ll track character’s positions on the spaceship layouts and the ships’ positions on the hex map. The action in Battlestations is literally character driven. If you want the ship to turn or speed up, a character has to take an action to make it so. If you want the ship’s guns to fire at an enemy ship, a character has to take an action to fire the guns. BBQ Booth Open Gamemaster: PolyCon Staff Time: Friday 18:00 Length: 2 Hours Location: Back Patio Mmmm, PolyCon staff will be selling hamburgers for you hunger needs. BBQ Booth Open Gamemaster: PolyCon Staff Time: Saturday 12:00 Length: 2 Hours Location: Back Patio Mmmm, PolyCon staff will be selling hamburgers for you hunger needs. Big Eyes, Small Mouth Training Day Gamemaster: Becky Epner Time: Saturday 12:00 Length: 6 Hours Location: 116 The four protectors of Chindara have saved the kingdom
more times than they can count. But what about before
they were hired, before they were famous? The Dark
one has gone back in time in a desperate effort to
kill them before they became the Master Elementalists
that they are. Will he succeed? Will the world be
plunged into darkness? Will it even recognize the
scrawny teenagers they are?
Setting: Fantasy/ High Magic/ Low silliness Call of Cthulhu Gamemaster: Sergio Monge Time: Friday 20:00 Length: 6 Hours Location: 118 Fear controls your every action as you plumb the depths of the gothic horror genre. Call of Cthulhu, no experience necessary. Four to Six vic- er, intrepid explorers will begin the journey, how many return is up to you. Call of Cthulhu D20 The Cold Darkness of Space Gamemaster: Ben Lopez Time: Friday 14:00 Length: 6 Hours Location: 118 Call of Cthulhu Diceless Glory of the Olive Gamemaster: Eric Rall Time: Saturday 12:00 Length: 6 Hours Location: 118 In the days leading up to the coronation of Pope Benedict XVI,
diplomats from all over the world are arriving. Meanwhile, Vatican
officials are quietly investigating a series of bizzare ritual murders
of Vatican staff members. Cast:
Pietro Cardinal Constantino - A high ranking member of the College of Cardinals
Theresa Nash - A legal-attache-without-portfolio from the US State Department
Larry Carrella - Nash's aide
Sierra Aviz - Second deputy assistant to the Portugese Ambassador to the
Vatican
Karl Mittenholzer - A Swiss Guard, assigned as bodyguard to the other four
Camelot Gamemaster: Tom Jolly Time: Saturday 16:00 Length: 2 Hours Location: Pit C One Sword and twenty Arthurs; who's going to get it first? In
this pseudo-realtime game, two players are always moving at the same time.
Slowpokes get left behind, as the turns are asynchronous, regulated by "turn
tokens" that pass around the table. Lancelots, Gallahads, Merlins, and
Morgans play supporting roles, trying to aid all the little Arthurs in their
quest for Excalibur! An intense 1/2 hour game that'll make you sweat. Four
players per game, 2 rounds with the winners going to the second round.
Carcassonne: Hunters and Gatherers Gamemaster: Jason Anderson Time: Friday 18:00 Length: 2 Hours Location: Pit D Build the largest tribe you can by claiming hunting grounds, fishing streams, and forests for gathering food in this 3-6 player board game. New players welcome. Cave Troll Gamemaster: Dean Taylor Time: Friday 18:00 Length: 2 Hours Location: Pit C From across the realm, bold adventurers have gathered to brave the dangers of the cave troll’s lair in hopes of plundering the treasures hidden there. But all the riches in the world won’t save them if they are caught by the cave troll. Chain Mail Making Seminar Gamemaster: Andre Miron Time: Saturday 14:00 Length: 2 Hours Location: Seminar Come learn how to make chainmail. Hosted by Andre Miron of Miron's Mail Manufactory. Cheapass Madness Gamemaster: Mike Frates Time: Friday 12:00 Length: 4 Hours Location: Pit D Your registration button is hot off the registration desk and you're looking
to dive into a quick board or card game to start you off. Think of it as a
marathon runner stretching before the big race. Come join in on a quick
game of Give Me the Brain, or Kill Dr. Lucky, or Get Out, or Lord of the
Fries, or any of the other dozens of games all produced by Cheapass Games. Chronicles of Ishakal Gamemaster: Brandon Stauft Time: Friday 15:00 Length: 3 Hours Location: 116 Chronicles of Ishakal is an original, skill-based Role-Playing Game that
takes place in a world of intrigue, magic, and profound cultural diversity.
Characters in this world, both human and supernatural, affect the flow of
events significantly. Players in this game are not constrained by linear game-
play. Instead, freelance exploration of the game world and opportunities are
encouraged. Skills are not limited in any way save for the experience
necessary to acquire them. For instance, magicians may wield sword and shield
alongside sorcery. In a world with a rich history spanning thousands of years
a player may be a grain of sand in the hourglass or the hand that casts the
dice of others lives. The choice is yours.
Chronicles of Ishakal Gamemaster: Brandon Stauft Time: Sunday 10:00 Length: 4 Hours Location: 118 Chronicles of Ishakal is an original, skill-based Role-Playing Game that
takes place in a world of intrigue, magic, and profound cultural diversity.
Characters in this world, both human and supernatural, affect the flow of
events significantly. Players in this game are not constrained by linear game-
play. Instead, freelance exploration of the game world and opportunities are
encouraged. Skills are not limited in any way save for the experience
necessary to acquire them. For instance, magicians may wield sword and shield
alongside sorcery. In a world with a rich history spanning thousands of years
a player may be a grain of sand in the hourglass or the hand that casts the
dice of others lives. The choice is yours.
Circus Imperium Gamemaster: David Martin Time: Sunday 10:00 Length: 4 Hours Location: Lounge A The boys in the bend know the color of your jockeys. They will be mocking you this year. "Hurrah, yellow pants, hurrah" is their cry. Despite the loving adoration of the boys, using the wall along the first turn to scrape all the armor off of your
chariot, and your body is something you hope not to repeat. You've nearly survived a season of chariot races; survive just one more and retire as an Imperial veteran of 20 years. Those unwashed lucky yellow jockeys have lasted this long, you'll survive another if they do.
Citadels Gamemaster: Tim "The Enchanter" Ober Time: Saturday 00:00 Length: 2 Hours Location: Pit B In Citadels, you are a medieval ruler trying to complete your city before your opponents can build theirs. Expand your city by adding new districts, but be sure to invest wisely: Some districts are more valuable than others, but cost more gold to build. Classic Paranoia Dukes of BioHazard Gamemaster: Robert Lionheart Time: Saturday 20:00 Length: 4 Hours Location: 120 R&D made some weird goo to "improve" Alpha Complex, but the goo
turned into redneck Commie traitors. You get assigned to help R&D create
much better, more loyal goo.
Claydonia Gamemaster: Joe Parzanese Time: Sunday 11:00 Length: 3 Hours Location: Lounge C You build 'em, they break 'em, more fun with Playdough. Come and build fearsome monsters out of Playdough, then see how long it can survive your opponents' creations. Clout Demo Gamemaster: Kristy Mack Time: Sunday 10:00 Length: 4 Hours Location: Pit E Clout Fantasy is a collectible throwing game that challenges you in both body and mind -- your ability to win the game hinges not just in your strategic abilities but also in your dexterity and coordination.
Crimson Skies Gamemaster: Kellen Snook Time: Friday 12:00 Length: 4 Hours Location: Lounge A Crimson skies is a alternate universe 1930's where plane travel and
zepplins succeeded where ground travel failed. Take control of a
flight of planes and launch assaults with aeriel torpedos, incindiary
rounds, and concussion missiles. This year the Balmora is back, but
does the revamped blimp have a couple extra surprises for those that
would destroy it?
Cults Across America Gamemaster: Ryan Goodman Time: Friday 22:00 Length: 4 Hours Location: Pit A In Cults Across America, you control a bunch of religious fanatics who aim to dominate the entire United States of America. Your faction consists of cultists, priests, creatures, and others, and their plans for domination include such goals as the creation of a continuous chain of lunatics that stretches from coast to coast.
D20 Modern: Urban Arcana Gamemaster: Alan Scott Time: Saturday 14:00 Length: 4 Hours Location: 208 Sometimes, community theater can be a disaster.
But usually the disaster is bad acting, not apparent sabatoge.
Unfortunate occurences are afflicting this year's production of MacBeth.
The director thinks that somebody's trying to ruin his reputation.
The actors fear that the play is cursed.
But can the real reason be even stranger?
Dance Dance Revolution Gamemaster: PolyCon Staff Time: Saturday 12:00 Length: 6 Hours Location: 126 Are there some which are taken because you are the best dancer? As for the
rhythm you, there is a time when now it shows! Your raw materials support
the world of dance dance revolution which is shown from your technology.
Come for Dance, Come for fun, Come for Win!
Deadlands Cordes Junction Conjunction Gamemaster: John Hostetter Time: Saturday 20:00 Length: 6 Hours Location: 126 The agency is sending you to investigate a series of
disappearances. You find yourselves in the town of Cordes Junction
Wyoming looking the who, what when where and why so many ranch hands
have been turning up missing. over the past few weeks.
Deadlands The Devil's Wind Gamemaster: Matt Staley Time: Sunday 10:00 Length: 4 Hours Location: 116 Gather round pardners for this here tale about life in the Weird West. This particular tale isn’t for the weak of heart or your typical Tinhorn. It involves a mysterious dust storm, a posse who is forced to take refuge from it and what they find that dark night. If you think you know a thing or two about the creatures that roam the dark moonless nights of the West and are looking for a scare, join me for a retelling of this horrific yarn. Deadlands: Hell on Earth A Little bit of Hot Water Gamemaster: John Hostetter Time: Friday 18:00 Length: 4 Hours Location: 128 What is happening to the town of Agua Caliente? This formerly
sleepy little town in the northern Maze has been reporting strange
noises coming from the ground near their famous hot springs. Their
call for help reached your Convoy scouting vehicle a few moments ago -
what could the trouble be?
Diplomacy Gamemaster: Eric M. Aldrich I Time: Friday 20:00 Length: 6 Hours Location: Pit C Trust and treachery are the entertaining ingredients in this Game of International Intrigue. Each player represents a Great European Power prior to World War I, a time when the continent was a complex cauldron of political stratagems and maneuvers. Your armies and fleets can dominate Europe, but only with the cooperation of your neighbors. Never forget, they are all trying to expand their territory, too, and you could be the target! Discordia Gamemaster: Gnat Kelly Time: Friday 19:00 Length: 5 Hours Location: 109 Hail Eris! The armies of the unenlightened are pushing their world
view. It has been revealed by Hagbeard Celine's peoples that an
artifact of the highest grade has been located, one which will help the
cause 5-fold. However, the sages then collapsed prior to discerning its
current location. A special team of the Prettiest One's best and
brightest double agents has been dispatched to locate and collect said
artifact before Greyface or one of the many other opponets gets their
phalanges locked around it.
Time is but an illusion, but it is running out.
Dragon Caverns Seminar Treasure, treasure, everywhere! Gamemaster: Laura Newman Time: Saturday 16:00 Length: 2 Hours Location: Seminar And nowhere to put it! This seminar will teach you how to
make your own treasure boxes in which to place either treasure, or dice,
cards or other trinkets in which there is no where else for it to go
except in the lonely pile of the junk drawr (where, of course, you would
never find it again). There are boxes of all sizes which you may purchase
at cost (from $1-$5) and learn how to decorate. You may also purchase one
at a craft store and bring it to the workshop. All other supplies will be
provided. Dragon Lord / Medusean Lord Challenge Gamemaster: Kristy Mack Time: Saturday 14:00 Length: 4 Hours Location: Pit E Think you have what it takes to beat the Dragonlord or the Medusean Lord? Drakon Gamemaster: Dean Taylor Time: Saturday 09:00 Length: 2 Hours Location: Pit B The ancient dragon lifts her head from where she lies on the sprawling treasure hoard. Her magical senses quicken and the blood begins to surge in her veins as the faint sounds of intruders reach her ears. Greedy adventurers have invaded her home once again! Drakon is old and tired and not quite ready for dinner, so she decided to play a little game with her visitors...
Dungeons & Dragons Dragons In Time Gamemaster: Tim "The Enchanter" Ober Time: Saturday 02:00 Length: 4 Hours Location: 108 You chase a fleeing figure down a dank corridor. As you burst through the
rotting oak door of the necromancer's final refuge, you find him cackling
and
standing behind a strange device. It looks like a mirror, but rather than
seeing your reflection in the necromancer's lair, you see yourselves
standing
in a primeval forest. A shock courses through you body as suddenly you ARE
standing in a primeval forest, with no mirror in sight...
Dungeons & Dragons Time-Capades, the Chrono-Follies Gamemaster: Dan O'Carroll Time: Sunday 00:00 Length: 4 Hours Location: 108 Welcome ladies and gents! In keeping with this year's ChronoCon
theme, we are proud to present a light and quick and (if the GM does
his job right) amusing adventure through time (not to mention
over-time, on-time, and it's-about-time). Join us as the Time Cops
face off against Time Bandits, with as many other (preferably cheesy)
time-travel movie rip-offs as can be conveniently crammed in! Dungeons & Dragons D and Who Done-it? Gamemaster: Tim "The Enchanter" Ober Time: Sunday 10:00 Length: 4 Hours Location: 108 The king sits down in a plush recliner covered in purple velvet. He takes
off
his crown and rubs his eyes wearily. "I have summoned you here at the
request
of my Master of Spies. Someone within my court is plotting against me. We
have
always had close ties, your king and I, and I can no longer trust anyone
from
within. Peace talks with the northern barbarians are about to end 100s of
years of war, and I must live to see them done." Feeling great compassion
for
this aging crusader, you promise to do everything you can. The king waves
his
hand, and a shadowy figure detachs itself from a shadow you didn't think
could
hide a cockroach. "I am the Master of Spies. Come with me and I will explain
everything..."
Dungeons & Dragons - RPGA NYR5-01 Don't Cry for me Nyrond Gamemaster: Jonathan Fearn, RPGA Staff Time: Sunday 09:00 Length: 4 Hours Location: 202 Well, it finally happened. Many thought it never would, but they were wrong. Now you're a stranger in your own country, but just what is to be done about it? You can sit around and wait to see what happens next, or you can get up and fight for what you believe in. Sure, it might be a wild goose chase, but nothing ever came from not trying. A one-round scenario for loyal and patriotic characters. APL2-10. It is strongly recommended that PCs play at least a few Year 4 Nyrond Regional scenarios before playing this scenario.
Dungeons & Dragons - RPGA NYR5-02 Divine Right Gamemaster: Joshua Kaufman, RPGA Staff Time: Sunday 13:00 Length: 4 Hours Location: 204 A brutal killing. A mysterious package. Another glorious day in the Nyrond Imperium. An adventure for characters of APLs 2-12.
Dungeons & Dragons - RPGA NYR5-03 For the Duchess of Woodwych Gamemaster: RPGA Staff Time: Saturday 09:00 Length: 4 Hours Location: 238 Gritting his teeth against the stabbing pain, the wood elf with decorative facial tattoos heaved the body of the half-elven lass over his right shoulder. Her bejeweled hand swung limply in response to his movements. Quickly, yet with care, he scooped up the bundle resting on the muddy floor with his other arm and cast a final gaze at the carnage before limping out of the cave. As he plodded through the muck, he could feel warm blood running down the side of his torso and down his leg as the strain of the unbalanced load put pressure on his grievous wounds. At long last, he reached his destination: the Knobs of Cullidor. It would be here he would take refuge. It would be here he would await the Duchess of Woodwych.
An outdoor-based Nyrond regional "call to war" scenario that welcomes animal companions. For adventurers of average party level 2 through 12 and featuring a Butt-Kicker Option for tables who'd like a little more 'game' in their game. This adventure has an optional encounter that can be played for 1 extra TU.
Dungeons & Dragons - RPGA NYR5-04 The Mad Duke Gamemaster: RPGA Staff Time: Saturday 14:00 Length: 4 Hours Location: 238 In the city of Mithat the forces of Sewarndt have effectively taken control. Scarlet robes and Hextorian cloaks patrol the streets. Trade is strangled, as ships are often searched or seized and most refuse to run the harbor blockade. Citizens are questioned and many disappear never to be seen again. And through it all the Mad Duke Younard still suffers from his mental collapse of the night Rel Mord fell. A mere shell of his former self, the new government uses his mad ravings and periodic fits to issue whatever proclamations they desire. Now, as the resistance grows in strength, you have been sent to Mithat to see if the city can be saved. An intelligence-gathering mission for those loyal to Nyrond. For characters of 1st to 14th level (APLs 2-12).
Dungeons & Dragons - RPGA COR4-07 Full Circle of Oblivion Gamemaster: RPGA Staff Time: Friday 14:00 Length: 4 Hours Location: 202 Pride, cowardice, fear, and lack of faith have stripped bare the hearts of many a man of the cloth. Now all that is left is a boy, his broken father, and a village of the once damned on the edge of the Vale of Luna. The journey that started at the Flight of Fiends has come full circle and now all the chess pieces are in place. Powerful forces move in the shadows each with their own agenda on this night of the forsaken. Which has the best interest of the Flanaess in mind and can the heroes find the right path before the shadows step into the light once again? Part Four of Five in the "To Serve the Greater Good" series. For APLs 8-16.
Part Four of the "To Serve the Greater Good" series (Part One: COR2-07 Ashes of Innocence; Part Two: COR3-03 Fury of a Cold Man's Heart; Part Three: COR3-08 A Man with Nothing; Part Four: COR4-07 Full Circle to Oblivion; Part Five: ???).
Dungeons & Dragons - RPGA COR4-19 That Which Was Not Meant to be Known Gamemaster: RPGA Staff Time: Sunday 13:00 Length: 4 Hours Location: 202 A favor takes you from the town of Diamond Lake to the tiny village of Rowanfen on the edge of the Mistmarsh where nothing is quite as it seems. A core adventure in the Domain of Greyhawk for APLs 2 to 6. Dungeons & Dragons - RPGA NYR4-03 He Loves Me, He Loves Me Not Gamemaster: RPGA Staff Time: Friday 20:00 Length: 4 Hours Location: 204 It is the biggest event in Nyrond a Royal Wedding is to take place! In celebration you are invited to participate in a special costume ball on the eve of the grand nuptials. A Royal Adventure for characters of 5th to 14th level. Part Four of the Scavenger Hunt series. (The parts of this series, in order, are: NYR1-10 The Great Scavenger Hunt, NYR3-07 To Catch a Falling Star, NYR3-09 Kiss of Incabulous, and NYR4-03 He Loves Me, He Loves Me Not.) Dungeons & Dragons - RPGA COR4-19 That Which Was Not Meant to be Known Gamemaster: RPGA Staff Time: Saturday 14:00 Length: 4 Hours Location: 202 A favor takes you from the town of Diamond Lake to the tiny village of Rowanfen on the edge of the Mistmarsh where nothing is quite as it seems. A core adventure in the Domain of Greyhawk for APLs 2 to 6. Dungeons & Dragons - RPGA NYR5-01 Don't Cry for me Nyrond Gamemaster: David Howard, RPGA Staff Time: Friday 20:00 Length: 4 Hours Location: 240 Well, it finally happened. Many thought it never would, but they were wrong. Now you're a stranger in your own country, but just what is to be done about it? You can sit around and wait to see what happens next, or you can get up and fight for what you believe in. Sure, it might be a wild goose chase, but nothing ever came from not trying. A one-round scenario for loyal and patriotic characters. APL2-10. It is strongly recommended that PCs play at least a few Year 4 Nyrond Regional scenarios before playing this scenario.
Dungeons & Dragons - RPGA NYR4-07 And All the Kings Men Gamemaster: RPGA Staff Time: Friday 20:00 Length: 4 Hours Location: 238 Surely the King must know. Not even the maze of crime and treachery known as Oldred could hide a secret of this magnitude. Why then hasn't he acted? Perhaps he doesn't know then. But should we tell him? Conceivably this information might even hold value in other markets. How much does an audience with the Duke cost these days anyway? An investigation module full of danger and political intrigue. Set in the Kingdom of Nyrond. Are you ready to take the risk? For APLS 6-16. A two round event. Part 2. Dungeons & Dragons - RPGA NYR4-07 And All the Kings Men Gamemaster: RPGA Staff Time: Friday 14:00 Length: 4 Hours Location: 204 Surely the King must know. Not even the maze of crime and treachery known as Oldred could hide a secret of this magnitude. Why then hasn't he acted? Perhaps he doesn't know then. But should we tell him? Conceivably this information might even hold value in other markets. How much does an audience with the Duke cost these days anyway? An investigation module full of danger and political intrigue. Set in the Kingdom of Nyrond. Are you ready to take the risk? For APLS 6-16. A two round event. Part 1 Dungeons & Dragons - RPGA COR4-19 That Which Was Not Meant to be Known Gamemaster: RPGA Staff Time: Friday 20:00 Length: 4 Hours Location: 202 A favor takes you from the town of Diamond Lake to the tiny village of Rowanfen on the edge of the Mistmarsh where nothing is quite as it seems. A core adventure in the Domain of Greyhawk for APLs 2 to 6. Dungeons & Dragons - RPGA NYR5-01 Don't Cry for me Nyrond Gamemaster: RPGA Staff Time: Saturday 09:00 Length: 4 Hours Location: 202 Well, it finally happened. Many thought it never would, but they were wrong. Now you're a stranger in your own country, but just what is to be done about it? You can sit around and wait to see what happens next, or you can get up and fight for what you believe in. Sure, it might be a wild goose chase, but nothing ever came from not trying. A one-round scenario for loyal and patriotic characters. APL2-10. It is strongly recommended that PCs play at least a few Year 4 Nyrond Regional scenarios before playing this scenario.
Dungeons & Dragons - RPGA NYR5-02 Divine Right Gamemaster: RPGA Staff Time: Saturday 09:00 Length: 4 Hours Location: 204 A brutal killing. A mysterious package. Another glorious day in the Nyrond Imperium. An adventure for characters of APLs 2-12.
Dungeons & Dragons - RPGA NYR5-02 Divine Right Gamemaster: RPGA Staff Time: Saturday 14:00 Length: 4 Hours Location: 204 A brutal killing. A mysterious package. Another glorious day in the Nyrond Imperium. An adventure for characters of APLs 2-12.
Dungeons & Dragons - RPGA NYR5-02 Divine Right Gamemaster: Joshua Kaufman, RPGA Staff Time: Sunday 09:00 Length: 4 Hours Location: 204 A brutal killing. A mysterious package. Another glorious day in the Nyrond Imperium. An adventure for characters of APLs 2-12.
Dungeons & Dragons - RPGA NYR5-03 For the Duchess of Woodwych Gamemaster: RPGA Staff Time: Saturday 09:00 Length: 4 Hours Location: 240 Gritting his teeth against the stabbing pain, the wood elf with decorative facial tattoos heaved the body of the half-elven lass over his right shoulder. Her bejeweled hand swung limply in response to his movements. Quickly, yet with care, he scooped up the bundle resting on the muddy floor with his other arm and cast a final gaze at the carnage before limping out of the cave. As he plodded through the muck, he could feel warm blood running down the side of his torso and down his leg as the strain of the unbalanced load put pressure on his grievous wounds. At long last, he reached his destination: the Knobs of Cullidor. It would be here he would take refuge. It would be here he would await the Duchess of Woodwych.
An outdoor-based Nyrond regional "call to war" scenario that welcomes animal companions. For adventurers of average party level 2 through 12 and featuring a Butt-Kicker Option for tables who'd like a little more 'game' in their game. This adventure has an optional encounter that can be played for 1 extra TU.
Dungeons & Dragons - RPGA NYR5-03 For the Duchess of Woodwych Gamemaster: RPGA Staff Time: Sunday 09:00 Length: 4 Hours Location: 238 Gritting his teeth against the stabbing pain, the wood elf with decorative facial tattoos heaved the body of the half-elven lass over his right shoulder. Her bejeweled hand swung limply in response to his movements. Quickly, yet with care, he scooped up the bundle resting on the muddy floor with his other arm and cast a final gaze at the carnage before limping out of the cave. As he plodded through the muck, he could feel warm blood running down the side of his torso and down his leg as the strain of the unbalanced load put pressure on his grievous wounds. At long last, he reached his destination: the Knobs of Cullidor. It would be here he would take refuge. It would be here he would await the Duchess of Woodwych.
An outdoor-based Nyrond regional "call to war" scenario that welcomes animal companions. For adventurers of average party level 2 through 12 and featuring a Butt-Kicker Option for tables who'd like a little more 'game' in their game. This adventure has an optional encounter that can be played for 1 extra TU.
Dungeons & Dragons - RPGA NYR5-03 For the Duchess of Woodwych Gamemaster: RPGA Staff Time: Sunday 09:00 Length: 4 Hours Location: 240 Gritting his teeth against the stabbing pain, the wood elf with decorative facial tattoos heaved the body of the half-elven lass over his right shoulder. Her bejeweled hand swung limply in response to his movements. Quickly, yet with care, he scooped up the bundle resting on the muddy floor with his other arm and cast a final gaze at the carnage before limping out of the cave. As he plodded through the muck, he could feel warm blood running down the side of his torso and down his leg as the strain of the unbalanced load put pressure on his grievous wounds. At long last, he reached his destination: the Knobs of Cullidor. It would be here he would take refuge. It would be here he would await the Duchess of Woodwych.
An outdoor-based Nyrond regional "call to war" scenario that welcomes animal companions. For adventurers of average party level 2 through 12 and featuring a Butt-Kicker Option for tables who'd like a little more 'game' in their game. This adventure has an optional encounter that can be played for 1 extra TU.
Dungeons & Dragons - RPGA NYR5-04 The Mad Duke Gamemaster: RPGA Staff Time: Saturday 14:00 Length: 4 Hours Location: 240 In the city of Mithat the forces of Sewarndt have effectively taken control. Scarlet robes and Hextorian cloaks patrol the streets. Trade is strangled, as ships are often searched or seized and most refuse to run the harbor blockade. Citizens are questioned and many disappear never to be seen again. And through it all the Mad Duke Younard still suffers from his mental collapse of the night Rel Mord fell. A mere shell of his former self, the new government uses his mad ravings and periodic fits to issue whatever proclamations they desire. Now, as the resistance grows in strength, you have been sent to Mithat to see if the city can be saved. An intelligence-gathering mission for those loyal to Nyrond. For characters of 1st to 14th level (APLs 2-12).
Dungeons & Dragons - RPGA NYR5-03 For the Duchess of Woodwych Gamemaster: RPGA Staff Time: Sunday 13:00 Length: 4 Hours Location: 238 Gritting his teeth against the stabbing pain, the wood elf with decorative facial tattoos heaved the body of the half-elven lass over his right shoulder. Her bejeweled hand swung limply in response to his movements. Quickly, yet with care, he scooped up the bundle resting on the muddy floor with his other arm and cast a final gaze at the carnage before limping out of the cave. As he plodded through the muck, he could feel warm blood running down the side of his torso and down his leg as the strain of the unbalanced load put pressure on his grievous wounds. At long last, he reached his destination: the Knobs of Cullidor. It would be here he would take refuge. It would be here he would await the Duchess of Woodwych.
An outdoor-based Nyrond regional "call to war" scenario that welcomes animal companions. For adventurers of average party level 2 through 12 and featuring a Butt-Kicker Option for tables who'd like a little more 'game' in their game. This adventure has an optional encounter that can be played for 1 extra TU.
Dungeons & Dragons - RPGA NYR5-04 The Mad Duke Gamemaster: RPGA Staff Time: Sunday 13:00 Length: 4 Hours Location: 240 In the city of Mithat the forces of Sewarndt have effectively taken control. Scarlet robes and Hextorian cloaks patrol the streets. Trade is strangled, as ships are often searched or seized and most refuse to run the harbor blockade. Citizens are questioned and many disappear never to be seen again. And through it all the Mad Duke Younard still suffers from his mental collapse of the night Rel Mord fell. A mere shell of his former self, the new government uses his mad ravings and periodic fits to issue whatever proclamations they desire. Now, as the resistance grows in strength, you have been sent to Mithat to see if the city can be saved. An intelligence-gathering mission for those loyal to Nyrond. For characters of 1st to 14th level (APLs 2-12).
Dungeons & Dragons - RPGA Midnight Madness Gamemaster: RPGA Staff Time: Sunday 00:00 Length: 4 Hours Location: 120 Dungeons & Dragons - RPGA Interactive Gamemaster: RPGA Staff Time: Saturday 20:00 Length: 4 Hours Location: 202, 204, 238, 240, Second Floor Lounge Almor, a land forgotten... A battle interative for the lands of Almor
Dungeons & Dragons - RPGA NMR5-03: Borne Upon an Ill Wind Gamemaster: RPGA Staff Time: Saturday 09:00 Length: 4 Hours Location: 206 All is not well in Nyrond. His August Supremacy, Emperor Sewardnt has disrupted more than the life of his own people. From the Pale to the Duchy of Urnst the aftershocks of Sewardnts treachery resonate, deep and discordant. A former King now lies deposed and disgraced; a people squirm under the thumb of a tyrant and the drums of war may well begin to beat again. Heroes of exceptional skill must step forth and risk the daggers of intrigue and treachery to learn the truth and right that which was wronged. For APLs 2-14.
Dungeons & Dragons - RPGA NMR5-03: Borne Upon an Ill Wind Gamemaster: RPGA Staff Time: Sunday 09:00 Length: 4 Hours Location: 206 All is not well in Nyrond. His August Supremacy, Emperor Sewardnt has disrupted more than the life of his own people. From the Pale to the Duchy of Urnst the aftershocks of Sewardnts treachery resonate, deep and discordant. A former King now lies deposed and disgraced; a people squirm under the thumb of a tyrant and the drums of war may well begin to beat again. Heroes of exceptional skill must step forth and risk the daggers of intrigue and treachery to learn the truth and right that which was wronged. For APLs 2-14.
Dungeons & Dragons 3.14 A Typical Day in Sharn Gamemaster: Aaron Johnston Time: Saturday 13:00 Length: 5 Hours Location: 128 Is it a prank? Is it part of a greater diabolical plot? Is it a
sign from the gods? Who cares? Well, by the offers you have recieved
apparently quite a few people are interested. Therefore for the good
of the city and your pockets you will uncover the true evil behind it
all.
2nd level Char (Pregens provided, others by GM approval)
Dungeons & Dragons Third Edition Tournament Round 1A Gamemaster: Robert Chesebrough, Eric Moore Time: Friday 14:00 Length: 4 Hours Location: 130 With rumors of the disappearance of a young couple and the huge
amount of gold coin for their safe return by their families, a young
band of adventurers is lured to the tranquil island of Sybarate.
Adventure awaits them as a secret garden is found anew, filled with the
wonders of another age, and the fate of the young couple balances of a
daggers edge as their time runs short. (This portion of the first round
is for those of a good or lawful character. 4-6 openings are available
and the starting level is 4th (characters are provided)) Dungeons & Dragons Third Edition Tournament Round 1B Gamemaster: Robert Chesebrough, Eric Moore Time: Friday 19:00 Length: 4 Hours Location: 130 With rumors of the disappearance of a young couple and the huge
amount of gold coin for their safe return by their families, a young
band of adventurers is lured to the tranquil island of Sybarate.
Adventure awaits them as a secret garden is found anew, filled with the
wonders of another age, and the fate of the young couple balances of a
daggers edge as their time runs short. (This portion of the first round
is for those of good to neutral character. 4-6 openings are available
and the starting level is 4th (characters are provided)) Dungeons & Dragons Third Edition Tournament Round 1C Gamemaster: Robert Chesebrough, Eric Moore Time: Saturday 00:00 Length: 4 Hours Location: 130 With rumors of the disappearance of a young couple and the huge
amount of gold coin for their safe return by their families, a young
band of adventurers is lured to the tranquil island of Sybarate.
Adventure awaits them as a secret garden is found anew, filled with the
wonders of another age, and the fate of the young couple balances of a
daggers edge as their time runs short. (This portion of the first round
is for those of good to neutral character. 4-6 openings are available
and the starting level is 4th (characters are provided)) Dungeons & Dragons Third Edition Tournament Round 1D Gamemaster: Robert Chesebrough, Eric Moore Time: Saturday 09:00 Length: 4 Hours Location: 130 With rumors of the disappearance of a young couple and the huge
amount of gold coin for their safe return by their families, a young
band of adventurers is lured to the tranquil island of Sybarate.
Adventure awaits them as a secret garden is found anew, filled with the
wonders of another age, and the fate of the young couple balances of a
daggers edge as their time runs short. (This portion of the first round
is for those of neutral to shades of evil character. 4-6 openings are
available and the starting level is 4th (characters are provided)) Dungeons & Dragons Third Edition Tournament Round 2A Gamemaster: Robert Chesebrough, Eric Moore Time: Saturday 14:00 Length: 4 Hours Location: 130 The quest for the young lovers continues here in the second round
of the Role-playing tournament.
Dungeons & Dragons Third Edition Tournament Round 2B Gamemaster: Robert Chesebrough, Eric Moore Time: Saturday 20:00 Length: 4 Hours Location: 130 The quest for the young lovers continues here in the second round
of the Role-playing tournament.
Dungeons & Dragons Third Edition Tournament Round 3 Gamemaster: Robert Chesebrough, Eric Moore Time: Sunday 10:00 Length: 4 Hours Location: 130 Here at the end of all things, the fates will decide how the
story shall end. Be it with tears of joy or those of dread, only after
the final act will the tale be done as the players take their final
bows. Dungeons & Dragons: Eberron The Secret of the Time Spirits Gamemaster: Melinda Keller Time: Saturday 09:00 Length: 4 Hours Location: 108 Magic is a part of life in Eberron. Arcane energy suffuses the world.
Those with sufficient knowledge can channel and shape this power with
word and gesture. Once this gift was rare and mysterious, and the
greatest spells are still the stuff of legend. Over the course of
centuries, however, the people of Khorvaire worked minor magics into
everyday life, finding ways to use arcane power to improve
communication, transportation, warfare, and general labor. Most wardens
like yourselves learn their trade with House Kundarak. Your paranoid
lords have hired you full-time wardens to secure their manors and
vaults
against all forms of attack - including... time travel.
15th Level, high magic. Dungeons and Dragons: Ravenloft The Crimson Mind Gamemaster: Rinley Deeds Time: Saturday 19:00 Length: 4 Hours Location: 108 You've fought orcs and goblins and maybe even dragons.
But today you wake up from a long night's storm to
discover yourself in a strange and alien world. The
crimson glow in the sky and the bleak landscape tells
you that you are far from home.
Character levels 7-14, BYO (GM approved) or GM
provided.
Eldritch Ass Kicking Never Seen Such Power! Gamemaster: Robert Lionheart Time: Friday 20:00 Length: 4 Hours Location: 120 Eldritch Ass Kicking is the roleplaying game of "arcane action
and old men with sticks". You play grand wizards with uncanny, magickal power
trapped in a distant astral realm. A floating keep has been discovered and
a dozen warlocks have descended to claim its secrets. Will you use the
secrets to save your world, or will you scheme to conquer it? Feng Shui Building Terror Gamemaster: Ben W-S Time: Sunday 09:00 Length: 4 Hours Location: 126 Feng Shui is Hong Kong action movie roleplaying with a light and fast
rules system focused on fast pased and descriptive fight scenes.
You play not-so-hapless bystanders caught in the deadly plans of a
terrorist organization that has taken over a newly built skyscraper in
Los Angeles. Foil their sinister plans before they achive wold
domination. Flea Market Gamemaster: Joe Parzanese Time: Saturday 16:00 Length: 2 Hours Location: Back Patio Fluxx Gamemaster: Jason Anderson Time: Saturday 15:00 Length: 1 Hours Location: Pit C The card game where all the rules are in a constant state of, well.. flux! Formula De Gamemaster: Mike Magee, Joe Parzanese Time: Saturday 14:00 Length: 4 Hours Location: Lobby So you want to be a race car driver? Here is your chance! Risk-taking,
anticipation, tactics and a dash of luck: These are the ingredients for the
high-octane cocktail needed to win on the world's most prestigious
racetracks. At 200MPH, no one will hear your scream. And the Giant Sized Board Returns!!! Gear Krieg Gamemaster: Aaron Kutzman Time: Sunday 10:00 Length: 4 Hours Location: 110 Staggering out of the Sahara desert into Nazi controlled North Africa
under cover of darkness, one ponders...
Why did I agree to do this?
Next time Col. Gray, or anyone else from SAS, comes trying to cash in on
that favor in Tibet I should tell him to...
Growing Pains Seminar Gamemaster: PolyCon Staff Time: Saturday 09:00 Length: 1 Hours Location: Seminar Growing Pains Seminar Gamemaster: PolyCon Staff Time: Saturday 19:00 Length: 1 Hours Location: Seminar Growing Pains Seminar Gamemaster: PolyCon Staff Time: Sunday 12:00 Length: 1 Hours Location: Seminar GURPS 4th Edition Infinite Worlds Setting Gamemaster: Aldarian Chesnik Time: Saturday 14:00 Length: 4 Hours Location: 120 Listen up, the Patrol recently stumbled across a newly opened dimensional
highway on a dead world in Q4. It's been tentatively nicknamed the Yellow
Brick Road since it connects to hundreds of different realities and still
more exits are appearing all the time. This in itself is bad enough, but if
Centrum or Reich-5 find it, it would be disastrous. We're bringing you in
to find the anchor of this highway and either gain control of it or destroy
it. All the Patrol knows about it at this point is that the alternate Earth
at the other end is way beyond the Quantum barriers and is unlike any we've
ever dreamed of. It has 3 suns... Good luck.
250 pt ISWAT Characters. Pregens available, custom characters
allowed.
GURPS 4th Edition Fantasy The Grove of the Forbidden Temporal Gnomes Gamemaster: Melinda Keller Time: Friday 16:00 Length: 4 Hours Location: 114 AESIR is the last goddess Gothar created, the youngest of the nine
gods. Yet, during the whole history of the world, she was his most
dedicated and faithful child. She would offer her protection to another
people again, although much later, at the end of the age of recapture,
when the gnomes, the children of the immortal time keepers, started to
worship her for her righteousness and sense of justice. Since then,
they live in the icy lands of the ninth kingdom, and pray in the
temples of Gelzart for Aesir to come back from the cold demon
constellation, to rule over her people once again. Now the grove around
the temple has thawed and the immortal time keepers awaken... 200 points
Hard Vacuume Gamemaster: John Fanshier Time: Friday 20:00 Length: 4 Hours Location: Pit B Kick the tires, light the jets, and roar off into the hard vacuum of 1940's outer space! Fly a Nazi spaceplane or a Space Corps rocketship in the battle for orbital supremacy. Escort supply envoys, run combat space patrols, even do a little reconnaissance. Do you have what it takes to become an atomic-powered Ace?
Run by a rep from Fat Messiah Games! HOL Head like a Hol (Hol Character Creation Seminar) Gamemaster: Rinley Deeds Time: Friday 20:00 Length: 4 Hours Location: 208 We will be using the Buttery Wholesomeness character
creation rules to create a motley bunch of heathens
and outright criminals. Note that this can take 30-90
minutes to create a character, but that's half the
fun!
In case people want to actually eventually play Hol
though:
You are a criminal sent to his final home in the
universe, the prison planet Hol. While mindlessly
wandering the landscape one day you glanced up and saw
a great spaceship shaped like a gleaming silver Sponk.
Except this Sponk was flaming and crashing into the
great diaper swamps. The mere possibility of escape
has lead you to investigate this freak occurrence.
Characters TBD
Illuminati Gamemaster: Eric M. Aldrich I Time: Friday 14:00 Length: 4 Hours Location: Pit A They're all around us. Secret conspiracies are everywhere, and where can you find the only truth? Certainly not in the game of Illuminati. Fnord. In Nomine Imagicnation Gamemaster: Rachel Wood Time: Saturday 10:00 Length: 4 Hours Location: 120 A sacred object has been stolen, and it's up to your team of Swedish Holy
Mercenaries (not to be confused with the Holy Swedish Mercenaries) to
retrieve it. Armed with Goodness (and anything else not bolted down at the
Vatican) you rush off to do glorious battle with evil! In Nomine The Calling of Cthulhu Gamemaster: Rachel Wood Time: Saturday 19:00 Length: 6 Hours Location: 128 It is a beautiful spring day! Happily relaxing at a spa resort, you are
finally taking a break from all the stress and insanity your busy work schedule
brings. Doctor's orders. You've even made sure that the TV was
unplugged and have gone out of your way to avoid any news from the outside
world. It's all depressing anyways and you're here to relax. And that
tall dark fellow with the eight glowing red eyes who's standing between you
and the juice bar he's obviously a figment of your imagination... Insecta Gamemaster: John Fanshier Time: Saturday 12:00 Length: 6 Hours Location: Pit A Imagine a world where bugs rule! Imagine designing your own mutated bug, which grows and metamorphoses as it gobbles up its prey. Get a bug's-eye view as you face the voracious Hive insects.
Players design mutated insects using bug cards - head, appendages, and abdomen. Then they try to fight their way out of an underground Hive, filled with real-world desert arthropods, from preying mantises to centipedes. As the mutants defeat their enemies, they may eat them to get bigger, stronger, and uglier. Special rules cover projector weapons, web bolas, expendable spines, pheromones, venom, and armor.
Run by a rep from Fat Messiah Games! Killer Bunnies and the Quest for the Magic Carrot Revenge of the Killer Bunnies Gamemaster: Joe Parzanese, Ben Lopez Time: Saturday 04:00 Length: 3 Hours Location: Lobby With the phenomenal success and record turnout of last year's early morning Killer Bunnies game, the Killer Bunnies are back again for vengenance with all of the current expansions. What? You didn't really want to sleep at 4 AM? Did you? LARP: John Woo Gunfighter Gamemaster: Eric Rall Time: Sunday 10:00 Length: 4 Hours Location: Back Patio, Gazebo Hong Kong, Present Day The mysterious Easter Orbs have resurfaced.
Legend tells that whoever activates these five ancient artifacts will
be granted to power to reshape the world. You know that no one groups
holds all five Orbs, and you know that all the Orbs are passing
through Hong Kong. Agents of all the great powers are converging in
the city to attempt to gain the power for themselves. The Mafia, the
Yakuza, the Triads, the Chinese Army, the CIA, the FBI, Al Qaeda,
INTERPOL, the Roman Catholic Church, and the New York Yankees are all
here. Maybe you want to seize the Orbs for your faction. Maybe you'd
settle for a fat wad of cash. Maybe you want one of the other powerful
arifacts passing through the city, such as the legendary Head of
Vecna. Maybe all you really want is a Klondike Bar. The only sure
things are that what you want is here, and you are willing to kill for
it.
Rules updated from last year. Minor modifications to combat rules,
per-player faction limits are reduced back to three, and secret
faction goal sheets are introduced.
LARP: Shifting Forest Parlor LARP Garden Station IV Gamemaster: Amanda Carpenter, Matt Staley Time: Friday 19:00 Length: 5 Hours Location: Seminar As the Union of Planets and the Cerian Empire stand tensely on the brink of war, two exploratory vessels from the opposing nations discover a super weapon that can change the course of civilization. Trapped on an abandoned alien space station in the far reaches of the galaxy, the two sets of civilian scientists must agree on what to do with the new technology. Strategy and moral decisions emphasized. LARP: Shifting Forest Parlor LARP A Queen of Spades Gamemaster: Dan Barr, Alex Graham, PolyCon Staff Time: Saturday 20:00 Length: 5 Hours Location: Seminar A murder mystery. A group people wake to find themselves trapped on a boat in the middle of nowhere with a suspicious letter and an old enemy. Nobody knows how they got there or what will become of them when morning comes. As the night goes on, murder will be committed and secrets revealed. Everybody has a motive and a past they thought they’d left behind. Legend of the Five Rings Gamemaster: Meg Alcock Time: Friday 16:00 Length: 4 Hours Location: 120 Strange rumours, disapperances, and shadowy figures seen slinking through
fields and roads in the dead of night. Has a bandit gang moved into the
area? Have the dark creatures of the Shadowlands penetrated this far into
Rokugan, to prey upon the unsuspecting? Or is this a deadly trick by the
Kurokitsune? Lord Ishigawa has tasked you, his loyal retainers, to
investigate these matters and bring them to a satisfactory resolution. Legend of the Five Rings CCG Gamemaster: Shannon Clark Time: Saturday 14:00 Length: 4 Hours Location: Pit D Legend of the Five Rings (L5R) is a set of games set in Rokugan, a land of heroic samurai, mystical shugenja, and fearsome creatures from the Shadowlands. Magic: the Gathering Sealed Deck Gamemaster: Shannon Clark Time: Friday 20:00 Length: 4 Hours Location: Pit D Medieval Warlords Monster/Strategy Conquest Game Gamemaster: Andrew Lloyd Time: Saturday 13:00 Length: 5 Hours Location: 119 Greetings! Medieval Warlords is a historical simulation of warfare,
conquest and politics of Europe in the middle ages, circa 1350 AD. There
is a large 4x2 foot map of Europe, and 8 realms, from England in the West,
to the Golden Horde in the East. All troops are shown with detailed
miniatures, and include land troops as well as warships. Turns are
simultaneous, with each player writing orders for his forces, which are
then adjudicated. The object is to conquer a large enough portion of
Europe to claim hegemony, thus bringing the conflict to an end. This game
is designed for the armchair warlord: lead your forces in massive battles,
conquer and pillage, and backstab your neighbor! Medieval Warlords Monster/Strategy Conquest Game Gamemaster: Andrew Lloyd Time: Friday 17:00 Length: 5 Hours Location: 119 Greetings! Medieval Warlords is a historical simulation of warfare,
conquest and politics of Europe in the middle ages, circa 1350 AD. There
is a large 4x2 foot map of Europe, and 8 realms, from England in the West,
to the Golden Horde in the East. All troops are shown with detailed
miniatures, and include land troops as well as warships. Turns are
simultaneous, with each player writing orders for his forces, which are
then adjudicated. The object is to conquer a large enough portion of
Europe to claim hegemony, thus bringing the conflict to an end. This game
is designed for the armchair warlord: lead your forces in massive battles,
conquer and pillage, and backstab your neighbor! Medieval Warlords Monster/Strategy Conquest Game Gamemaster: Andrew Lloyd Time: Sunday 10:00 Length: 4 Hours Location: 119 Greetings! Medieval Warlords is a historical simulation of warfare,
conquest and politics of Europe in the middle ages, circa 1350 AD. There
is a large 4x2 foot map of Europe, and 8 realms, from England in the West,
to the Golden Horde in the East. All troops are shown with detailed
miniatures, and include land troops as well as warships. Turns are
simultaneous, with each player writing orders for his forces, which are
then adjudicated. The object is to conquer a large enough portion of
Europe to claim hegemony, thus bringing the conflict to an end. This game
is designed for the armchair warlord: lead your forces in massive battles,
conquer and pillage, and backstab your neighbor! Memoir '44 Gamemaster: Stuart Young Time: Saturday 13:00 Length: 3 Hours Location: Pit B From the opening minutes of D-Day to the liberation of Paris and beyond - Memoir '44 airdrops you into the key battles that turned the tide in Western Europe. Take command at some of the most historic battles of WWII including: Omaha Beach... Pegasus Bridge... Operation Cobra... and the Ardennes.
Memoir '44 is a unique historical boardgame with luxurious miniatures that celebrates the 60th Anniversary of the D-Day Landings. Easy to learn and fast-paced, the game requires strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory!
Memoir '44 Gamemaster: Days of Wonder Time: Friday 16:00 Length: 2 Hours Location: 113 From the opening minutes of D-Day to the liberation of Paris and beyond - Memoir '44 airdrops you into the key battles that turned the tide in Western Europe. Take command at some of the most historic battles of WWII including: Omaha Beach... Pegasus Bridge... Operation Cobra... and the Ardennes.
Memoir '44 is a unique historical boardgame with luxurious miniatures that celebrates the 60th Anniversary of the D-Day Landings. Easy to learn and fast-paced, the game requires strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory!
Mummy Gamemaster: Luke Speers Time: Saturday 00:00 Length: 4 Hours Location: 116 You have just been reborn as a servant of Osiris and Ma'at, the Balance
of all things. It's your first night out and it's good to be
alive...again. but this is the Mid-East, and troubles just around the
corner.
Set in Alexandria, Egypt. Munchkin Fu Gamemaster: Ryan Goodman Time: Saturday 10:00 Length: 2 Hours Location: Pit A Get treasure, kill monsters, backstab your buddy! Join in the Big Trouble in Little China in the martial arts themed game of Munchkin! Be the first to get to level 10 and prove that you’re the ultimate power-gamer. Mutant Chronicles Siege of the Citadel Gamemaster: Robert Lionheart Time: Sunday 10:00 Length: 4 Hours Location: 120 In this dramatic miniature skirmish / boardgame, you command
Doomtroopers sent to strike deep into the Citadel of the Dark Legions who are
conquering the Solar System. You must battle through perilous missions, and
outdo the other corporation teams, in a heroic stand to save Mankind. We will play
one basic training mission to teach the system and then two very challenging
advanced missions. Bring your breakfast and your bloodlust!
Mystery of the Abbey Gamemaster: Jason Anderson Time: Saturday 19:00 Length: 2 Hours Location: Pit D Mystery of the Abbey is a whodunit game with a twist. A monk has been murdered in a medieval French Abbey. Players maneuver their way through the Abbey trying examining clues and questioning each other to find out who is the culprit. A masterful game of deduction. For 4 to 6 players, 8 years or older. NetRunner CCG Gamemaster: Frisco Del Rosario Time: Sunday 10:00 Length: 4 Hours Location: Pit F Richard Garfield's best game, according to Garfield --
NetRunner is a two-player clash pitting the netrunning data
thief against the world dominating corporations in William
Gibson's virtual multiverse. GM can supply cards; three
matches of two games each (players play Corp and Runner
against each opponent). Tournament scoring = 10 points for
a won game, agenda points scored for a lost game.
NetRunner CCG Gamemaster: Frisco Del Rosario Time: Saturday 20:00 Length: 4 Hours Location: Pit F Richard Garfield's best game, according to Garfield --
NetRunner is a two-player clash pitting the netrunning data
thief against the world dominating corporations in William
Gibson's virtual multiverse. One card banned (Enterprise
Inc. Shields) one restriction (Precision Bribery is
unique), otherwise go for broke (Ice and Data Special
Report costs 0, 9/28/98 ruling on Joan of Arc in force,
Data Fort Reclamation bonus cannot be thrown on Investment
Firm); three matches of two games each (players play Corp
and Runner against each opponent). Tournament scoring = 10
points for a won game, agenda points scored for a lost
game.
Ninja Burger Gamemaster: Ryan Goodman Time: Saturday 13:00 Length: 2 Hours Location: Pit C You're a ninja, sneaking around delivering burgers. Just make sure you do it honorably. Not The Olympics Gamemaster: Tom Jolly Time: Saturday 12:00 Length: 4 Hours Location: Back Patio Sponsored by Jolly Games! Come and play in several silly "not-the-olympics" style events that won't challenge your intelligence or your physical stamina. Which gamer can throw that empty box further? Who can shove 100 ping pong balls through a hole the fastest? Come find out in "Not the Olympics". Nuclear War Gamemaster: Jason O Time: Friday 18:00 Length: 2 Hours Location: Pit B A humorous confrontation between touchy world powers as each player attempts to sway his opponents' populations with diplomacy, propaganda, and finally nuclear weaponry. Little old ladies defect in electric cars and the dread SUPERGERM spreads devastation! Takes about 10 minutes to learn and about 30 minutes to play. Invented by Doug Malewicki in 1965, this game has remained popular for over 20 years. Anyone who ever had to participate in a "civil defense drill" by hiding under his or her desk in grade school, or ever had a bomb shelter in the back yard should play this game. One of the few games where it is possible to have no winners (often everybody loses!). You have to play it to believe it. This game's a blast! Nuclear War Gamemaster: Jason O Time: Saturday 16:00 Length: 2 Hours Location: Gazebo A humorous confrontation between touchy world powers as each player attempts to sway his opponents' populations with diplomacy, propaganda, and finally nuclear weaponry. Little old ladies defect in electric cars and the dread SUPERGERM spreads devastation! Takes about 10 minutes to learn and about 30 minutes to play. Invented by Doug Malewicki in 1965, this game has remained popular for over 20 years. Anyone who ever had to participate in a "civil defense drill" by hiding under his or her desk in grade school, or ever had a bomb shelter in the back yard should play this game. One of the few games where it is possible to have no winners (often everybody loses!). You have to play it to believe it. This game's a blast! OVA: Discworlds Gamemaster: Becky Epner Time: Friday 18:00 Length: 6 Hours Location: 116 Open Versatile Anime from Wise Turtle. Terry Pratchet created a wonderous world where the
unexpected happens on a daily basis. Come and travel
on the back of 4 elephants thru the stars. Starting
location and where the story goes from here will all
be determined by the players. Silliness encouraged,
and familiarity with the world a plus.
Paint and Play Gamemaster: Cody Hudson Time: Sunday 10:00 Length: 4 Hours Location: Lounge B The tradition continues... We will be gathering together packages of
miniatures for sale throughout the convention. They will be available
at our front desk, or ask us in the miniatures room. You will get all
weekend to paint them. So, the earlier the better! We will then do
battle on Sunday morning after judging for painting quality and
originality. All participants are welcome, if you have any questions please email me at chudson@polycon.org. Paranoia Be Kind, Please Rewind Gamemaster: Kurt Horner Time: Saturday 00:00 Length: 4 Hours Location: 120 What would happen if you went back in time and killed your own parents?
Being clones, Alphans don't have parents, so maybe that explains their
reluctance to soberly ponder the implications of time travel. Instead,
brave citizens of Alpha Complex are happy to try out a bold R&D
experiment to destroy the Commie Mutant Menace before it ever began! Of
course, this being Alpha Complex, the plan suffers from one little flaw
. . . no one really knows how there came to be so many traitors in
Alpha Complex. Obviously, only an expendable -- er, highly skilled,
Troubleshooter Team can venture back and find out.
Pirate's Cove Gamemaster: Rachel Wood Location: Pit A Come aboard and sail to Pirate's Cove... the legendary hideaway of thieving pirates and cutthroat buccaneers. The tales of those legendary pirates of old who've fought and survived these mysterious waters still haunt all those who yearn for a life at sea. Armed with a secret map and starting with a modestly outfitted sloop salvaged from last winter's storm, you set sail to Pirate's Cove - your eyes filled with visions of treasure and fame, your lungs filled with the salty air of the High Seas. - Database snafu - lost day and time. Pirate's Cove Gamemaster: Days of Wonder Time: Saturday 13:00 Length: 2 Hours Location: 113 Come aboard and sail to Pirate's Cove... the legendary hideaway of thieving pirates and cutthroat buccaneers. The tales of those legendary pirates of old who've fought and survived these mysterious waters still haunt all those who yearn for a life at sea. Armed with a secret map and starting with a modestly outfitted sloop salvaged from last winter's storm, you set sail to Pirate's Cove - your eyes filled with visions of treasure and fame, your lungs filled with the salty air of the High Seas. Pirates of the Spanish Main Tournament of "Arrrs" Gamemaster: Troy Weipert Time: Saturday 12:00 Length: 2 Hours Location: Seminar Pirates! Gamemaster: John Hostetter Time: Sunday 10:00 Length: 4 Hours Location: Lounge D, Lounge E Bring your own ship, or use one provided.
Its off to the island of Konga-longa where everybody parties into the
night - the lord of the land has decided that all able bodied vessels are
to bring back the secret of Konga-longa's great parties - the first one
back with the secret wins the prize!
Compete with others to maneuver your ship, crew and cannons to the
detriment of your opponents, and the benefit of your crew! PolyCon Auction Gamemaster: Eric M. Aldrich I, Jef Watts Time: Sunday 14:00 Length: 3 Hours Location: Pit A, Pit B, Pit C, Pit D The PolyCon Closing Auction PolyCon BBQ Gamemaster: Victor Esposito, David Martin Time: Saturday 18:00 Length: 2 Hours Location: Back Patio The PolyCon Complementary BBQ! PolyCon Presents: The Eye of Argon Dramatic Reading Gamemaster: Jef Watts Time: Saturday 20:00 Length: 2 Hours Location: Gazebo "The weather beaten trail wound ahead into the dust racked climes of the
baren land which dominates large portions of the Norgolian empire." Thus
begins one of the worst, and funniest, fantasy stories of all times. Long
has it been a tradition at other conventions to read aloud this story and
laugh until you're red in the face. And now, PolyCon joins this tradition.
If you have never experienced the horror that is The Eye of Argon, come
behold it in all of its misspelled, verbosely worded, grammatically
incorrect, and astoundingly bad glory! The story of Grignr the barbarian
must be heard to be believed. Pulp Adventure Something about Nora Gamemaster: Jeff Hatch Time: Saturday 19:00 Length: 8 Hours Location: 114 Punch Cards Con Game Gamemaster: PolyCon Staff Time: Friday 12:00 Length: 54 Hours Cheapass Games is pleased to sponsor a free convention-wide game of Punch Cards at this year's PolyCon. Ricochet Robot Gamemaster: Ray Lee Time: Saturday 19:00 Length: 2 Hours Location: Pit A Any number of players, limited only by how many people can fit around the table. This is a fast-paced puzzle game, where players try to call out the shortest solution to bouncing the board's robots to a target.
Each turn, a player draws a chip to determine the next target and the robot that must get there. The player who finds the shortest set of moves gets the chip as a reward. Once all the chips have been drawn, the player with the most is the winner.
This is a great game to kibitz around. If you enjoy puzzles under pressure, you'll love Ricochet Robot. Named "One of my favorite games of all time," by noted game designer Tom Jolly. Road Kill Rally Tournament Gamemaster: Dan George Time: Saturday 11:00 Length: 2 Hours Location: Pit B, Pit C Road-Kill Rally simulates the fast paced action of futuristic motorized death sports where superstar drivers in weapon-laden cars race through the streets of America in search of blood, fame and fortune. Points are scored by killing pedestrians, destroying competing drivers and racing across the finish line first. The surviving driver with the highest number of points at the end of the race is the winner. Road Kill Rally Tournament Session 2 Gamemaster: Dan George Time: Sunday 12:00 Length: 2 Hours Location: Pit B, Pit C Road-Kill Rally simulates the fast paced action of futuristic motorized death sports where superstar drivers in weapon-laden cars race through the streets of America in search of blood, fame and fortune. Points are scored by killing pedestrians, destroying competing drivers and racing across the finish line first. The surviving driver with the highest number of points at the end of the race is the winner. Rocket League: The Thrilling Roleplaying Game The Icy Terror From Beyond Europa Gamemaster: Playus Maximus Time: Saturday 20:00 Length: 6 Hours Location: 111 New from Playus Maximus - Forget what you know about the future and
experience the future as it was meant to be in this 1950s science fiction
RPG! A small team has been sent to research the aquatic depths below the
ice surface of the Jovian moon Europa, but it's not just the cold that will
shiver their spines. Up to 6 players, no experience needed, all characters
provided. Approximately 5-6 hours.
http://www.playusmaximus.com/rocketleague.htm
Rocket League: The Thrilling Roleplaying Game The Mind Master Gamemaster: Playus Maximus Time: Sunday 10:00 Length: 4 Hours Location: 111 New from Playus Maximus - Forget what you know about the future and
experience the future as it was meant to be in this 1950s science fiction
RPG! Your small crew has been assigned to fly the Rocketship Pegasus to Tau
Ceti VI, where contact has been lost with a scientist who was working in
solitude on a 'special project' for the Rocket League. Up to 6 players, no
experience needed, all characters provided. Approximately 5-6 hours.
http://www.playusmaximus.com/rocketleague.htm
RPGA: Living Spycraft Gamemaster: RPGA Staff Time: Saturday 09:00 Length: 4 Hours Location: 208 The Spycraft RPG (Roleplaying Game) is a ground-up retooling of the
classic d20 fantasy rules, updated to the modern day with original
classes, skills, feats, combat options, and even an all-new chase system! RPGA: Living Spycraft Gamemaster: RPGA Staff Time: Sunday 09:00 Length: 4 Hours Location: 208 The Spycraft RPG (Roleplaying Game) is a ground-up retooling of the
classic d20 fantasy rules, updated to the modern day with original
classes, skills, feats, combat options, and even an all-new chase system! Sand Storm Gamemaster: Justin Klatt Time: Friday 16:00 Length: 3 Hours Location: 115 Sand Storm is a generic fantasy RPG with many familiar races and monsters:
elves, dwarves, halflings, dragons ect. The setting is desert world
recovering from an apocalyptic war that has left powerful magic and
technologies buried beneath the desert sands. Societies have emerged from
near total destruction and between warring over limited resources are slowly
bringing order to a chaotic world. The game uses a highly realistic and
lethal rule system to enhance the setting's feel of a hostile, unforgiving
world. Without taking away from the uniqueness of the system, rules can be
described as a mixture of classic DnD and Shadow Run. The world is left
open ended and much can be discovered. Players are given the opportunity to
expand off classic gaming, anime and science fiction motifs or create
unique, individual characters.
Sand Storm Gamemaster: Justin Klatt Time: Friday 22:00 Length: 3 Hours Location: 115 Sand Storm is a generic fantasy RPG with many familiar races and monsters:
elves, dwarves, halflings, dragons ect. The setting is desert world
recovering from an apocalyptic war that has left powerful magic and
technologies buried beneath the desert sands. Societies have emerged from
near total destruction and between warring over limited resources are slowly
bringing order to a chaotic world. The game uses a highly realistic and
lethal rule system to enhance the setting's feel of a hostile, unforgiving
world. Without taking away from the uniqueness of the system, rules can be
described as a mixture of classic DnD and Shadow Run. The world is left
open ended and much can be discovered. Players are given the opportunity to
expand off classic gaming, anime and science fiction motifs or create
unique, individual characters.
Sand Storm Gamemaster: Justin Klatt Time: Saturday 12:00 Length: 3 Hours Location: 115 Sand Storm is a generic fantasy RPG with many familiar races and monsters:
elves, dwarves, halflings, dragons ect. The setting is desert world
recovering from an apocalyptic war that has left powerful magic and
technologies buried beneath the desert sands. Societies have emerged from
near total destruction and between warring over limited resources are slowly
bringing order to a chaotic world. The game uses a highly realistic and
lethal rule system to enhance the setting's feel of a hostile, unforgiving
world. Without taking away from the uniqueness of the system, rules can be
described as a mixture of classic DnD and Shadow Run. The world is left
open ended and much can be discovered. Players are given the opportunity to
expand off classic gaming, anime and science fiction motifs or create
unique, individual characters.
Sand Storm Gamemaster: Justin Klatt Time: Saturday 19:00 Length: 3 Hours Location: 115 Sand Storm is a generic fantasy RPG with many familiar races and monsters:
elves, dwarves, halflings, dragons ect. The setting is desert world
recovering from an apocalyptic war that has left powerful magic and
technologies buried beneath the desert sands. Societies have emerged from
near total destruction and between warring over limited resources are slowly
bringing order to a chaotic world. The game uses a highly realistic and
lethal rule system to enhance the setting's feel of a hostile, unforgiving
world. Without taking away from the uniqueness of the system, rules can be
described as a mixture of classic DnD and Shadow Run. The world is left
open ended and much can be discovered. Players are given the opportunity to
expand off classic gaming, anime and science fiction motifs or create
unique, individual characters.
Sand Storm Gamemaster: Justin Klatt Time: Saturday 22:00 Length: 3 Hours Location: 115 Sand Storm is a generic fantasy RPG with many familiar races and monsters:
elves, dwarves, halflings, dragons ect. The setting is desert world
recovering from an apocalyptic war that has left powerful magic and
technologies buried beneath the desert sands. Societies have emerged from
near total destruction and between warring over limited resources are slowly
bringing order to a chaotic world. The game uses a highly realistic and
lethal rule system to enhance the setting's feel of a hostile, unforgiving
world. Without taking away from the uniqueness of the system, rules can be
described as a mixture of classic DnD and Shadow Run. The world is left
open ended and much can be discovered. Players are given the opportunity to
expand off classic gaming, anime and science fiction motifs or create
unique, individual characters.
Sand Storm Gamemaster: Justin Klatt Time: Sunday 10:00 Length: 3 Hours Location: 115 Sand Storm is a generic fantasy RPG with many familiar races and monsters:
elves, dwarves, halflings, dragons ect. The setting is desert world
recovering from an apocalyptic war that has left powerful magic and
technologies buried beneath the desert sands. Societies have emerged from
near total destruction and between warring over limited resources are slowly
bringing order to a chaotic world. The game uses a highly realistic and
lethal rule system to enhance the setting's feel of a hostile, unforgiving
world. Without taking away from the uniqueness of the system, rules can be
described as a mixture of classic DnD and Shadow Run. The world is left
open ended and much can be discovered. Players are given the opportunity to
expand off classic gaming, anime and science fiction motifs or create
unique, individual characters.
Settlers of Catan Gamemaster: Tanya Aldrich Time: Saturday 20:00 Length: 4 Hours Location: Pit A The Settlers of Catan Board Game Shadowrun Queen Euphoria Gamemaster: Mike Powell Time: Sunday 10:00 Length: 4 Hours Location: 114 In a dark future ruled by megacorporations, where magic is real and information is God, you play a member of a team of shadowrunners, mercinaries who hide in the cracks between the skyscrapers.
You have been hired to kidnap Euphoria, a young starlet who recently signed on as the spokesperson for Amber Gel, a new condiment being launched by Strice Foods. However, something is very strange about this product, as nobody seems to know exactly what is in it or where it comes from. Shadowrun Keep What You Kill Gamemaster: Chris Newman Time: Friday 18:00 Length: 6 Hours Location: 126 Well chummers, it's that time again. Time to strap on the kitana, fill your
uzi's clip and tune up your cyberware. The Ancients, the infamous elven go-gang
just got a new shipment of toys (read: guns, vehicles, illegal drek of all
sorts). Now they're not likely to share, but for the ambitious runner, this is
the time to go in guns blazing, and get away with the biggest haul this side of
a dragon horde.
Shadowrun My Horde Isn't Big Enough! Gamemaster: Chris Newman Time: Saturday 10:00 Length: 6 Hours Location: Gazebo When a great dragon complains, people listen. One of the great dragons recently
went on a talk show and complained that his horde didn't have one of the four
lost amulets of Tonel'ra. Since everyone knows that dragons pay well for
additions to their horde and your great grand-uncle left you his prized
treasure map that you're certain points right to it, your team has decided that
this could be their big score. Of course, so have any number of other teams
around the world, but that just adds spice, don'cha think?
Shadows Over Camelot Gamemaster: Days of Wonder Time: Friday 19:00 Length: 2 Hours Location: 113 It offers to take you on a journey of a very different kind: you and your fellow players, as Knights of the Round Table, will collaborate to try and jointly defeat the game itself, rather than each other!
At first glance, this task will seem simple enough. After all, shouldn't a band of young and noble Knights - alert of foot and sound of mind - easily defeat a game that plays itself?
Alas your quest will likely be further complicated by the ever-present possibility of a Traitor in your midst, biding his time, waiting to strike at the worst possible moment?
Shadows Over Camelot Gamemaster: Days of Wonder Time: Saturday 15:00 Length: 2 Hours Location: 113 It offers to take you on a journey of a very different kind: you and your fellow players, as Knights of the Round Table, will collaborate to try and jointly defeat the game itself, rather than each other!
At first glance, this task will seem simple enough. After all, shouldn't a band of young and noble Knights - alert of foot and sound of mind - easily defeat a game that plays itself?
Alas your quest will likely be further complicated by the ever-present possibility of a Traitor in your midst, biding his time, waiting to strike at the worst possible moment?
Shadows Over Camelot Gamemaster: Days of Wonder Time: Saturday 20:00 Length: 2 Hours Location: 113 It offers to take you on a journey of a very different kind: you and your fellow players, as Knights of the Round Table, will collaborate to try and jointly defeat the game itself, rather than each other!
At first glance, this task will seem simple enough. After all, shouldn't a band of young and noble Knights - alert of foot and sound of mind - easily defeat a game that plays itself?
Alas your quest will likely be further complicated by the ever-present possibility of a Traitor in your midst, biding his time, waiting to strike at the worst possible moment?
Shadows Over Camelot Gamemaster: Days of Wonder Time: Sunday 12:00 Length: 2 Hours Location: 113 It offers to take you on a journey of a very different kind: you and your fellow players, as Knights of the Round Table, will collaborate to try and jointly defeat the game itself, rather than each other!
At first glance, this task will seem simple enough. After all, shouldn't a band of young and noble Knights - alert of foot and sound of mind - easily defeat a game that plays itself?
Alas your quest will likely be further complicated by the ever-present possibility of a Traitor in your midst, biding his time, waiting to strike at the worst possible moment?
Shapeshifters Gamemaster: Neal Sofge Time: Saturday 19:00 Length: 4 Hours Location: Pit E When real wizards fight it out, they toss aside their spell books and get physical! Master the art of transformation, then face your enemies in a battle of brains and brawn. Choose from all the creatures in the animal kingdom, but beware — so do your foes!
Silent Death Astrosmash Gamemaster: Aldarian Chesnik Time: Friday 16:00 Length: 4 Hours Location: Lounge E It's time for the 23rd annual Unkulunkulu Archipelago Open. Come to
the Blue and Emerald Jewels to enjoy the beautiful islands, the white sandy
beaches, the tall voluptuous blondes, the drinks with little umbrellas in
them, and the homicidal suicidal megalomaniacal hot shot pilots blasting
each other into their component molecules.
Cannon Fodder... ah, I mean beginners welcome. Smugglers of the Galaxy Gamemaster: Playus Maximus Time: Friday 20:00 Length: 2 Hours Location: 111 Adventure Board Game
Be the captain of your own space freighter as you trade goods, upgrade your
ship, fight pirates, evade bounty hunters, destroy space monsters and work
for crime lords to prove yourself as the greatest smuggler in the galaxy...
http://www.playusmaximus.com/
Smugglers of the Galaxy Gamemaster: Playus Maximus Time: Saturday 10:00 Length: 2 Hours Location: 111 Adventure Board Game
Be the captain of your own space freighter as you trade goods, upgrade your
ship, fight pirates, evade bounty hunters, destroy space monsters and work
for crime lords to prove yourself as the greatest smuggler in the galaxy...
http://www.playusmaximus.com/
Smugglers of the Galaxy Gamemaster: Playus Maximus Time: Saturday 13:00 Length: 2 Hours Location: 111 Adventure Board Game
Be the captain of your own space freighter as you trade goods, upgrade your
ship, fight pirates, evade bounty hunters, destroy space monsters and work
for crime lords to prove yourself as the greatest smuggler in the galaxy...
http://www.playusmaximus.com/
Star Trek: Another Twist of the Knife Star Trek: Just A Little Twist of the Knife Gamemaster: Kris Miller Time: Saturday 20:00 Length: 6 Hours Location: 110 Betrayal, treachery and a Lieutenant Shirt (all his friends call him
"Red") who could make captain. Formerly a Dundracon exclusive, now
coming to Polycon for the first time. Star Wars Gamemaster: Kevin Sosa Time: Saturday 14:00 Length: 4 Hours Location: 206 When Jedi groupies reveal a
dangerous secret, can the heroes prevent a disaster
and save Cularin's future?
Stargate SG-1 Who's Helping Who? Gamemaster: Bob Johnston Time: Saturday 14:00 Length: 6 Hours Location: 110 Stargate SG-1 Introductory Game Terminus Gamemaster: Bob Johnston Time: Friday 14:00 Length: 5 Hours Location: 110 As a new team you have been given a a "simple mission" to investigate an
apparent warehouse. Newcomers are welcome - no role playing or Stargate show experience necessary.
Rules and world background will be taught.
Starship Troopers - The Miniature Game Defense of Alamo Bay Gamemaster: Jason Ellis Time: Saturday 21:00 Length: 4 Hours Location: Lounge A, Lounge B Bugs can smell blood from a kilometer away - through skin,
through suits, through steel. They feel no pain, and have no emotions,
their only desire is to kill you. They are NOT life as we know it." In
the Krytos System the Mobile Infantry must defend the Alamar Bay
Research Facility from the onslaught of the Arachnids. All miniatures
will be supplied by the GM but if you have some SSTMG figures painted
up, by all means bring them to the fight!
Super Power Arena Dueling Gamemaster: Kellen Snook Time: Saturday 21:00 Length: 4 Hours Everyone has seen superhero games before, but ever noticed
something? They never include the uberheros like superman. Well, here
is your chance to take them for a spin! This is a homebrew game about
fighting other incredibly powerful heros and using rediculous powers.
Want to throw someone over a mile? Crush them into the ground with a
gigantic gravity well? Designed to be a beer and pretzels game, it is
easy to learn and quick to play.
Talisman 2nd Edition Gamemaster: Troy Weipert Time: Saturday 22:00 Length: 4 Hours Location: Pit D Just try and finish this game! Talisman second edition with 4 official and 4
unofficial expansions. 8 boards of pure mayhem. Special adapted 3rd edition
rules will allow for a little faster game experience.
The Con Game, 3rd ed Gamemaster: Eric M. Aldrich I, Cody Hudson Time: Sunday 02:00 Length: 4 Hours Location: Pit A Description? Like we know. Some scenario written whilst sleep-depped on Saturday night at
the con. We guarantee it'll be wacky and everyone will think we're nuts to be
running it at midnight.
(Ahem!) Come experience PolyCon's very own ConGame, the rpg about PolyCon and
other gaming conventions.
This year Cody and Eric bring you the all new third edition of this innovative yet simple game that now includes its own beastiary!
Experience the shear terror of the campus police, twinge at the leftover con
food (is it alive? Only one way to find out!), cringe at the gamers that
haven't bathed during the whole con!
The Werewolves of Miller's Hollow Gamemaster: Joe Parzanese Time: Saturday 00:00 Length: 2 Hours Location: Lobby For some time, the village of Millers Hollow has been afflicted by werewolves who attack each night. The village inhabitants must find out who among them are werewolves before they all fall victim to the evil creatures... Ticket To Ride Gamemaster: Krista Keller Time: Saturday 16:00 Length: 2 Hours Location: Pit B October 2, 1900 - 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a £20,000 bet that he could travel "Around the World in 80 Days". It's now your turn to gather old friends for a new wager of your own. The stakes: $1 Million in a winner-takes-all competition. The objective: to see which of you can travel by rail to the most cities in North America - in just 7 days. The journey begins immediately...
Ticket to Ride is a cross-country train adventure where players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America.
Ticket to Ride is a new Board Game from Days of Wonder.
Ticket to Ride - Europe Gamemaster: Days of Wonder Time: Friday 14:00 Length: 1 Hours Location: 113 From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on a new train adventure through the great cities of turn-of-the-century Europe.
Will you risk a trip through the dark tunnels of Switzerland? Venture aboard a ferry on the Black Sea? Or erect lavish train stations in the great capitals of the old empires? Your next move might just make you Europe's greatest train magnate!
Ticket to Ride - Europe Gamemaster: Days of Wonder Time: Saturday 19:00 Length: 1 Hours Location: 113 From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on a new train adventure through the great cities of turn-of-the-century Europe.
Will you risk a trip through the dark tunnels of Switzerland? Venture aboard a ferry on the Black Sea? Or erect lavish train stations in the great capitals of the old empires? Your next move might just make you Europe's greatest train magnate!
Ticket to Ride - Europe Gamemaster: Days of Wonder Time: Sunday 11:00 Length: 1 Hours Location: 113 From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on a new train adventure through the great cities of turn-of-the-century Europe.
Will you risk a trip through the dark tunnels of Switzerland? Venture aboard a ferry on the Black Sea? Or erect lavish train stations in the great capitals of the old empires? Your next move might just make you Europe's greatest train magnate!
Toon My Gosh! It's full of Anvils!!! Gamemaster: Cody Hudson Time: Saturday 00:00 Length: 4 Hours Location: 128 TransAmerica Gamemaster: Tanya Aldrich Time: Friday 16:00 Length: 2 Hours Location: Pit D America in the 19th century: railroads are booming! Pioneer spirit and vision are everywhere.
Everyone wants to be the first to build a railroad network across the country.
Who will be the first to connect his cities? Undead Earth Gamemaster: Dan Barr Time: Saturday 00:00 Length: 4 Hours Location: 126 The International Spelunker's Society has for years been planning to
send an expedition to the deepest end of the deepest cave in the world.
This year is the year, and you have been lucky enough to be chosen to
join. Well, you felt lucky at first, but in the depth, the darkness,
you're beginning to think maybe you should have declined the invitation.
What horrifying secrets lie in the corners your lantern's light just
won't reach, what swims through the deep pools you are forced to cross,
and are those just echoes of your footsteps or is something following
you? There's no turning back now, you and your team have to move
forward, always one step ahead of....
Unknown Armies Gamemaster: Dave Neubauer Time: Friday 20:00 Length: 6 Hours Location: 114 Unknown Armies is the roleplaying game of transcendental horror and furious
action: Pulp Fiction meets Hellraiser. Time in New York is unraveling,
strange creatures outside of time are effecting the populance, and if things
continue the entire city may fall into darkness. You must race against time
to stop a madman, for the mobster, Giuseppi il Calamaro, means to destroy
the city!
War Machine Tournament Gamemaster: Nick Owen Time: Friday 17:00 Length: 7 Hours Location: Lounge C, Lounge D War of Sail Gamemaster: Dan George Time: Saturday 15:00 Length: 7 Hours Location: Lounge E Warhammer 40K CCG And they shall know no fear! Gamemaster: Robert Lionheart Time: Saturday 10:00 Length: 4 Hours Location: Pit D The Tyranids have invaded the Coronis sector and only the brave
soldiers of the Imperial Guard can stand against them! Come play as either
vicious psychic swarms or as a million humans armed with lasguns, tanks and
unshakeable faith in the Emperor! This is a team event as you lead a fleet
from planet to planet trying to defend or conquer the stars. We have premade
decks for everyone and the rules are quick and simple. Rules will be taught
with a quick demo. Beginners Welcome!
Warhammer 40K Tournament Gamemaster: Cody Hudson, Nick Owen Time: Saturday 10:00 Length: 11 Hours Location: Lounge A, Lounge B, Lounge C, Lounge D 1850 pts, four games, and no eliminations. Special scenarios will be provided,
so make sure your army is flexible. Bring any Warhammer 40,000 army from a current Codex, White Dwarf, or Citadel Journal. Imperial Armor books may be used. VDR and custom TMC are allowed with prior approval of the judges. Prizes will be available. If you have any questions please email me at nowen@polycon.org.
Warhammer Fantasy Tournament Gamemaster: Cody Hudson, Nick Owen Time: Friday 17:00 Length: 7 Hours Location: Lounge A, Lounge B 2000 pts.
It's time again for Friday night Fantasy Battles. Three games, no
eliminations. Special scenarios are in the works to meet with this
years theme, so beware. Everybody will have fun!
Bring any Warhammer Fantasy Battles army from a current Army Book,
White Dwarf, or Citadel Journal to fight once again for the supreme
title of Warmaster... Prizes will be available.
All armies are welcome, if you have any questions please email me at
chudson@polycon.org. Warlord CCG Gamemaster: Shannon Clark Time: Sunday 10:00 Length: 4 Hours Location: Pit D Warlord: Saga of the Storm is a Collectible Card Game (CCG) from Alderac Entertainment Group.
Heroic characters and Warlords represent the most commonly used cards, and it is their actions in battle that determine the course of the great war that wracks the kingdoms of the World of Accord. Game-play is fast and furious, but is also packed with a great deal of strategy.
X-Crawl Gamemaster: Dave Neubauer Time: Saturday 13:00 Length: 5 Hours Location: 108 The D20 of Sports meets Fantasy! Zombie Dungeon Brawl Gamemaster: Dan George Time: Friday 18:00 Length: 2 Hours Location: Pit A It's a deadly brawl to the finish in the zombie dungeon of doom! Do you
have what it takes to get out undead or alive?
Zombie Dungeon Brawl Gamemaster: Dan George Time: Friday 20:00 Length: 2 Hours Location: Pit A It's a deadly brawl to the finish in the zombie dungeon of doom! Do you
have what it takes to get out undead or alive?
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